Added theme switcher to footer
This commit is contained in:
parent
e709b7f1a9
commit
d0b5d7bebc
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@ -1,5 +1,7 @@
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@inherits LayoutComponentBase
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@inherits LayoutComponentBase
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@inject IStringLocalizer<MainLayout> Localizer
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<div class="drawer md:drawer-open drawer-end">
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<div class="drawer md:drawer-open drawer-end">
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<input id="main-drawer" type="checkbox" class="drawer-toggle" />
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<input id="main-drawer" type="checkbox" class="drawer-toggle" />
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<div class="drawer-content">
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<div class="drawer-content">
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@ -17,11 +19,21 @@
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<main class="flex-1 container mx-auto px-12 py-8">
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<main class="flex-1 container mx-auto px-12 py-8">
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@Body
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@Body
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</main>
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</main>
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<footer class="footer footer-center p-4 bg-base-300 text-base-content">
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<footer class="flex flex-col md:flex-row items-center justify-center p-4 gap-y-3 bg-base-300 text-base-content">
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<span class="block">
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<span class="flex-1 text-center md:text-left">
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Powered by
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Powered by
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<a class="link link-primary" target="_blank" href="https://github.com/miawinter98/Wave">Wave</a>
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<a class="link link-primary" target="_blank" href="https://github.com/miawinter98/Wave">Wave</a>
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</span>
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</span>
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<div class="join w-full md:max-w-64">
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<button type="button" class="btn btn-secondary btn-sm no-animation join-item">
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@Localizer["Theme_Label"]
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</button>
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<select data-choose-theme class="select select-bordered select-secondary select-sm join-item flex-1">
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<option value="">@Localizer["Theme_Default"]</option>
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<option value="wave-light">@Localizer["Theme_WaveLight"]</option>
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<option value="wave-dark">@Localizer["Theme_WaveDark"]</option>
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</select>
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</div>
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</footer>
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</footer>
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</div>
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</div>
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</div>
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</div>
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@ -34,3 +46,5 @@
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</div>
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</div>
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</div>
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</div>
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<!-- Scripts -->
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<script src="/lib/theme-change/index.min.js"></script>
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113
Wave/Resources/Components/Layout/MainLayout.de-DE.resx
Normal file
113
Wave/Resources/Components/Layout/MainLayout.de-DE.resx
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@ -0,0 +1,113 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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||||||
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Version 1.3
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||||||
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">1.3</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||||
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||||
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<data name="Name1">this is my long string</data>
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||||||
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||||
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[base64 mime encoded serialized .NET Framework object]
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||||||
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</data>
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||||||
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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[base64 mime encoded string representing a byte array form of the .NET Framework object]
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Theme_Default" xml:space="preserve">
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<value>Standard</value>
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</data>
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<data name="Theme_WaveDark" xml:space="preserve">
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<value>Wave Dunkel</value>
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</data>
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<data name="Theme_WaveLight" xml:space="preserve">
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<value>Wave Hell</value>
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</data>
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<data name="Theme_Label" xml:space="preserve">
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<value>Oberfläche</value>
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</data>
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</root>
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101
Wave/Resources/Components/Layout/MainLayout.en-GB.resx
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101
Wave/Resources/Components/Layout/MainLayout.en-GB.resx
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@ -0,0 +1,101 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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|
Microsoft ResX Schema
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||||||
|
|
||||||
|
Version 1.3
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
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||||||
|
|
||||||
|
Example:
|
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|
|
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|
... ado.net/XML headers & schema ...
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|
<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||||
|
<resheader name="version">1.3</resheader>
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||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1">this is my long string</data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||||
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[base64 mime encoded serialized .NET Framework object]
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||||||
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</data>
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||||||
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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[base64 mime encoded string representing a byte array form of the .NET Framework object]
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||||||
|
</data>
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|
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||||||
|
There are any number of "resheader" rows that contain simple
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name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
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||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
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||||||
|
: and then encoded with base64 encoding.
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|
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mimetype: application/x-microsoft.net.object.soap.base64
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|
value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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|
: and then encoded with base64 encoding.
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|
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mimetype: application/x-microsoft.net.object.bytearray.base64
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||||||
|
value : The object must be serialized into a byte array
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||||||
|
: using a System.ComponentModel.TypeConverter
|
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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|
</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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113
Wave/Resources/Components/Layout/MainLayout.resx
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113
Wave/Resources/Components/Layout/MainLayout.resx
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@ -0,0 +1,113 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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|
<!--
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|
Microsoft ResX Schema
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||||||
|
|
||||||
|
Version 1.3
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
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||||||
|
associated with the data types.
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|
|
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Example:
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|
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... ado.net/XML headers & schema ...
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|
<resheader name="resmimetype">text/microsoft-resx</resheader>
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|
<resheader name="version">1.3</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1">this is my long string</data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
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|
[base64 mime encoded serialized .NET Framework object]
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||||
|
[base64 mime encoded string representing a byte array form of the .NET Framework object]
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||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
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mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
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||||||
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|
||||||
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||||
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>1.3</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<data name="Theme_Label" xml:space="preserve">
|
||||||
|
<value>Theme</value>
|
||||||
|
</data>
|
||||||
|
<data name="Theme_Default" xml:space="preserve">
|
||||||
|
<value>Default</value>
|
||||||
|
</data>
|
||||||
|
<data name="Theme_WaveLight" xml:space="preserve">
|
||||||
|
<value>Wave Light</value>
|
||||||
|
</data>
|
||||||
|
<data name="Theme_WaveDark" xml:space="preserve">
|
||||||
|
<value>Wave Dark</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
|
@ -31,7 +31,6 @@
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Folder Include="wwwroot\img\" />
|
<Folder Include="wwwroot\img\" />
|
||||||
<Folder Include="wwwroot\lib\" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
2
Wave/wwwroot/css/main.min.css
vendored
2
Wave/wwwroot/css/main.min.css
vendored
File diff suppressed because one or more lines are too long
21
Wave/wwwroot/lib/theme-change/LICENSE
Normal file
21
Wave/wwwroot/lib/theme-change/LICENSE
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2022 Pouya Saadeghi
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
1
Wave/wwwroot/lib/theme-change/index.min.js
vendored
Normal file
1
Wave/wwwroot/lib/theme-change/index.min.js
vendored
Normal file
|
@ -0,0 +1 @@
|
||||||
|
function themeToggle(){var toggleEl=document.querySelector("[data-toggle-theme]");(function(theme=localStorage.getItem("theme")){if(localStorage.getItem("theme")){document.documentElement.setAttribute("data-theme",theme);if(toggleEl){[...document.querySelectorAll("[data-toggle-theme]")].forEach(el=>{el.classList.add(toggleEl.getAttribute("data-act-class"))})}}})();if(toggleEl){[...document.querySelectorAll("[data-toggle-theme]")].forEach(el=>{el.addEventListener("click",function(){var themesList=el.getAttribute("data-toggle-theme");if(themesList){var themesArray=themesList.split(",");if(document.documentElement.getAttribute("data-theme")==themesArray[0]){if(themesArray.length==1){document.documentElement.removeAttribute("data-theme");localStorage.removeItem("theme")}else{document.documentElement.setAttribute("data-theme",themesArray[1]);localStorage.setItem("theme",themesArray[1])}}else{document.documentElement.setAttribute("data-theme",themesArray[0]);localStorage.setItem("theme",themesArray[0])}}[...document.querySelectorAll("[data-toggle-theme]")].forEach(el=>{el.classList.toggle(this.getAttribute("data-act-class"))})})})}}function themeBtn(){(function(theme=localStorage.getItem("theme")){if(theme!=undefined&&theme!=""){if(localStorage.getItem("theme")&&localStorage.getItem("theme")!=""){document.documentElement.setAttribute("data-theme",theme);var btnEl=document.querySelector("[data-set-theme='"+theme.toString()+"']");if(btnEl){[...document.querySelectorAll("[data-set-theme]")].forEach(el=>{el.classList.remove(el.getAttribute("data-act-class"))});if(btnEl.getAttribute("data-act-class")){btnEl.classList.add(btnEl.getAttribute("data-act-class"))}}}else{var btnEl=document.querySelector("[data-set-theme='']");if(btnEl.getAttribute("data-act-class")){btnEl.classList.add(btnEl.getAttribute("data-act-class"))}}}})();[...document.querySelectorAll("[data-set-theme]")].forEach(el=>{el.addEventListener("click",function(){document.documentElement.setAttribute("data-theme",this.getAttribute("data-set-theme"));localStorage.setItem("theme",document.documentElement.getAttribute("data-theme"));[...document.querySelectorAll("[data-set-theme]")].forEach(el=>{el.classList.remove(el.getAttribute("data-act-class"))});if(el.getAttribute("data-act-class")){el.classList.add(el.getAttribute("data-act-class"))}})})}function themeSelect(){(function(theme=localStorage.getItem("theme")){if(localStorage.getItem("theme")){document.documentElement.setAttribute("data-theme",theme);var optionToggler=document.querySelector("select[data-choose-theme] [value='"+theme.toString()+"']");if(optionToggler){[...document.querySelectorAll("select[data-choose-theme] [value='"+theme.toString()+"']")].forEach(el=>{el.selected=true})}}})();if(document.querySelector("select[data-choose-theme]")){[...document.querySelectorAll("select[data-choose-theme]")].forEach(el=>{el.addEventListener("change",function(){document.documentElement.setAttribute("data-theme",this.value);localStorage.setItem("theme",document.documentElement.getAttribute("data-theme"));[...document.querySelectorAll("select[data-choose-theme] [value='"+localStorage.getItem("theme")+"']")].forEach(el=>{el.selected=true})})})}}function themeChange(attach=true){if(attach===true){document.addEventListener("DOMContentLoaded",function(event){themeToggle();themeSelect();themeBtn()})}else{themeToggle();themeSelect();themeBtn()}}if(typeof exports!="undefined"){module.exports={themeChange:themeChange}}else{themeChange()}
|
Loading…
Reference in a new issue